Ghosts & Goblins (Capcom, 1985)
I write a lot about games I love. Writing for NRW has given me the platform to do that, and […]
I write a lot about games I love. Writing for NRW has given me the platform to do that, and […]
For many of us, the arcade was a shrinking thing in our early days, on its way out as we
In my early twenties, I dabbled in boxing for about a year. I never fought any official bouts, but I
We’ve talked about a few beat em up games so far; some of them have been true-to-form classics, like Double
In the early 1990s, the gaming industry was truly on a roll. Graphics were becoming better and better. New ideas
Where you grew up as a kid probably had an effect on what system you first played a Gauntlet port
Sword & Sorcery. Known for buff swordsmen, scantily-clad warrior-women, and evil magic, this sub-genre of fantasy held pop culture in
If you had an NES as a kid, and you lived near a video rental store that also dealt in
Street fighter II: The World Warrior is where the franchise started for most fans; though its prequel enjoyed moderate success, it was this one that truly caught on and blew new air into arcade fighting games as a genre.
Double Dragon, originally released in 1987 and developed by Technos Japan, is an iconic representative of its genre: the side-scrolling beat ‘em up action game.
Old games used to get overly serious and realistic art. Arcade games and console games are fundamentally different in a
Released internationally by Namco in November 1988, the arcade cult classic got attention (both positive and negative, though some say there is no bad press) for its over-the top themes of horror and gore.